In Stupid Never Dies, you play as zombie boy and helpless romantic, Davy, and will need to battle your way through hordes of enemies in each dungeon dive. However, Davy has the unique power to bite an enemy and steal its form, letting him customize each run with different movesets and combat abilities.
Davy has 11 combat styles total in Stupid Never Dies, and naturally, some perform much better than others. If you’re looking for guidance on which monsters you should always chomp down on and which ones you should leave behind, then this Stupid Never Dies tier list has you covered with a breakdown of Davy’s best combat styles.
Stupid Never Dies Combat Style Tier List
S Tier
Lich, Will-o-Wisp, Snow Fairy, & Demon
S Tier picks combine several powerful elements such as some of the best mobility in the game, the most powerful ranged attacks, best combos, and high damage output, making them the absolute top all-rounder picks.
They are the best possible Style choices you can equip, and you should always aim to have at least one S Tier pick occupying a Style Slot if you have the chance to.
LICH
Evaluation
– This enables you to play at mid-to-long range when needed, reserving your health and improving your survivability, as your skeletons are able to take the brunt of incoming damage.
– Has brilliant burst damage that can hit multiple enemies with the heavy attack. Can be used as a follow up to your primary or skeleton familiars, making it a good combo attack and finisher.
WILL-O-WISP
Evaluation
– Also has a powerful charged attack that can deal huge damage to multiple enemies at the cost of your own health, letting you knock out multiple enemies at once and farm levels.
– Also has great movement/mobility with a float, and immunity to environmental hazards such as lava. Never a poor choice to have taking up a Skill slot.
SNOW FAIRY
Evaluation
– Has strong damage per hit, making Snow Fairy one of the best possible choices to bring into the late dungeon and end boss fights.
– The freeze on enemies is ridiculously strong, immobilizing them and letting you stack free attacks.
DEMON
Evaluation
– Some of the best ground movement in the game, and strong vertical movement that can set up powerful attack combos and finishers.
– Geenrally just a brilliant all-rounder style, is good in pretty much any fight against any enemy, so you should never pass up the Demon for one of your Style Slots.
A Tier
Werewolf & Merfolk
A Tier Combat Styles are very powerful in more than one aspect and are almost always of value for your Style Slots unless you come across even more powerful Styles to replace them.
WEREWOLF
Evaluation
– Werewolf also has strong melee burst damage and powerful combos. The combination of these assets easily makes it the best Style accessible in the early game, by far.
MERFOLK
Evaluation
– Has huge, powerful traveling wave attacks that can hit multiple enemies and knock them back and set up devastating follow ups.
– Has some of the best melee combos with multi-hit arm attacks, making the Merfolk one of the best close-range fighters. Much of Merfolk's mobility options also enable enemy damage on hits, further strengthening his usefulness.
B Tier
Harpy, Cyclops, & Golem
B Tier Styles are much stronger choices than Davy’s default forms and lower ranking picks but still have their own significant drawbacks as well. Essentially, they bring value if you have otherwise empty Style Slots, but there are other Combat Styles that bring you much more value across the board.
HARPY
Evaluation
– The best uses for Harpy are keeping distance and shooting down on grounded enemies, though it can also be use to level with airborne enemies and shoot directly at them.
– While the vertical height is nice, it doesn't last long enough to be more valuable than other ranged styles such as the Lich with its horde, or the Will-o-Wisp with its lock-on attacks, or styles that can do both, such as the Merfolk or Demon.
CYCLOPS
Evaluation
– If you have a blank Style Slot, he is still a valuable asset to handle crowds of enemies at close range, as he can clear the most enemies out of any melee in just 1-3 swings. Other than that, you should probably look to replace a slot holding Cyclops if the opportunity arises.
GOLEM
Evaluation
– Between Cyclops and Golem, it comes down to personal preference. Both are great at handling crowds, and while Cyclops can hit multiple foes for more damage, getting rid of them quickly, Golem offers a bit of mobility (albeit slow mobility) with his roll and applies knockback to enemies.
C Tier
Zombie & Vampire
C Tier picks are generally the weakest of the bunch, but even these Styles can still get the job done if you don’t have any other options. You can add additional passives and attacks from Davy’s upgrade equipment, which comes in handy for giving these weaker Combat Styles a boost.
ZOMBIE
Evaluation
– Okay ground movement speed, so can be used for traversing dungeons over the likes of slower forms, but should rarely be used in combat unless there is no other form available.
VAMPIRE
Evaluation
– Can still set up nice bat and claw strike combinations that can chew through crowds with more damage than Zombie's melee combos, but falls short in value in every other way. Additional moves acquired through modification gear for Davy can offer some more options for Vampire Style, so I'd consider this if you're gearing up for a big run. Otherwise, it can feel quite weak if you get stuck with it as your only option in the end floors of a run.
– Big slow Styles such as Cyclops and Golem smash through crowds the Vampire takes longer to break through. It can't hold up to the movement and damage potential and utility of of Merfolk, Demon, Lich, and Will-o-Wisp. Even the much more common Werewofl and Harpie offer powerful burst-damage combos and flight/vertical mobility respectably.













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