Stupid Never Dies: Best Combat Styles Tier List (All 11 Styles)

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STUPID NEVER DIESVIDEO GAMES
Stupid never dies styles tier list

In Stupid Never Dies, you play as zombie boy and helpless romantic, Davy, and will need to battle your way through hordes of enemies in each dungeon dive. However, Davy has the unique power to bite an enemy and steal its form, letting him customize each run with different movesets and combat abilities.

Davy has 11 combat styles total in Stupid Never Dies, and naturally, some perform much better than others. If you’re looking for guidance on which monsters you should always chomp down on and which ones you should leave behind, then this Stupid Never Dies tier list has you covered with a breakdown of Davy’s best combat styles.

Stupid Never Dies Combat Style Tier List

S
Lich iconLich
Will o wisp iconWill-o-Wisp
Snow fairy iconSnow Fairy
Demon iconDemon
A
Werewolf iconWerewolf
Merfolk iconMerfolk
B
Harpy iconHarpy
Cyclops iconCyclops
Golem iconGolem
C
Zombie iconZombie
Vampire iconVampire

S Tier

Lich, Will-o-Wisp, Snow Fairy, & Demon


S Tier picks combine several powerful elements such as some of the best mobility in the game, the most powerful ranged attacks, best combos, and high damage output, making them the absolute top all-rounder picks.

They are the best possible Style choices you can equip, and you should always aim to have at least one S Tier pick occupying a Style Slot if you have the chance to.

LICH

S-Tier
Lich icon
A Style that uses the power of death to command skeletons.

Evaluation

– Can raise dead enemy corpses as familiars who will attack alongside you. This enables you to play from range and use your primary attacks to wither down enemies while your undead chip away at their health up close.

– This enables you to play at mid-to-long range when needed, reserving your health and improving your survivability, as your skeletons are able to take the brunt of incoming damage.

– Has brilliant burst damage that can hit multiple enemies with the heavy attack. Can be used as a follow up to your primary or skeleton familiars, making it a good combo attack and finisher.

WILL-O-WISP

S-Tier
Will o wisp icon
A Style that goes between the physical and astral planes.

Evaluation

– Primary attack locks on to enemies, making the Will-o-Wisp the best ranged Style in the game.

– Also has a powerful charged attack that can deal huge damage to multiple enemies at the cost of your own health, letting you knock out multiple enemies at once and farm levels.

– Also has great movement/mobility with a float, and immunity to environmental hazards such as lava. Never a poor choice to have taking up a Skill slot.

SNOW FAIRY

S-Tier
Snow fairy icon
A Style that freezes enemies and makes their power yours.

Evaluation

– Great movement and attack speed, making it easy to stack fast multi-hit combos and move around the battlefield. Dash can be used both to engage with enemies or disengage and reposition.

– Has strong damage per hit, making Snow Fairy one of the best possible choices to bring into the late dungeon and end boss fights.

– The freeze on enemies is ridiculously strong, immobilizing them and letting you stack free attacks.

DEMON

S-Tier
Demon icon
A Style that uses whips and gravity to control enemy position.

Evaluation

– The Demon Style has some of the best burst damage in the game, letting him chew through enemy hordes with his whip and gravity-based attacks.

– Some of the best ground movement in the game, and strong vertical movement that can set up powerful attack combos and finishers.

– Geenrally just a brilliant all-rounder style, is good in pretty much any fight against any enemy, so you should never pass up the Demon for one of your Style Slots.

A Tier

Werewolf & Merfolk


A Tier Combat Styles are very powerful in more than one aspect and are almost always of value for your Style Slots unless you come across even more powerful Styles to replace them.

WEREWOLF

A-Tier
Werewolf icon
A speedy Style that lets you go on a wild rampage.

Evaluation

– Some of the best mobility in the game, with a strong ground movement speed and the ability to double jump off walls.

– Werewolf also has strong melee burst damage and powerful combos. The combination of these assets easily makes it the best Style accessible in the early game, by far.

MERFOLK

A-Tier
Merfolk icon
A Style that dives into the ground like water to attack foes.

Evaluation

– Powerful fast horizontal mobility that lets you dive underwater and surf around on waves. This is perfect for repositioning from enemies or engage with targets and set up a combo.

– Has huge, powerful traveling wave attacks that can hit multiple enemies and knock them back and set up devastating follow ups.

– Has some of the best melee combos with multi-hit arm attacks, making the Merfolk one of the best close-range fighters. Much of Merfolk's mobility options also enable enemy damage on hits, further strengthening his usefulness.

B Tier

Harpy, Cyclops, & Golem


B Tier Styles are much stronger choices than Davy’s default forms and lower ranking picks but still have their own significant drawbacks as well. Essentially, they bring value if you have otherwise empty Style Slots, but there are other Combat Styles that bring you much more value across the board.

HARPY

B-Tier
Harpy icon
A flying Style that attacks distant enemies with projectiles.

Evaluation

– The Harpy has perhaps the best vertical mobility in the game, but suffers from low projectile damage. It also doesn't perform brilliantly at close range.

– The best uses for Harpy are keeping distance and shooting down on grounded enemies, though it can also be use to level with airborne enemies and shoot directly at them.

– While the vertical height is nice, it doesn't last long enough to be more valuable than other ranged styles such as the Lich with its horde, or the Will-o-Wisp with its lock-on attacks, or styles that can do both, such as the Merfolk or Demon.

CYCLOPS

B-Tier
Cyclops icon
A Style that specializes in big, all-or-nothing attacks.

Evaluation

– A big, heavy Combat Style that is great at tanking hordes of enemies and hitting hugely powerful melee attacks. However, he is also the slowest Style in the game, which makes him more of a nuisance for the timed dungeon runs.

– If you have a blank Style Slot, he is still a valuable asset to handle crowds of enemies at close range, as he can clear the most enemies out of any melee in just 1-3 swings. Other than that, you should probably look to replace a slot holding Cyclops if the opportunity arises.

GOLEM

B-Tier
Golem icon
A tough and sturdy Style that sends packs of enemies flying.

Evaluation

– Another Combat Style that has strong melee damage to help deal with crowds. However, much like the Cyclops, the Golem is rather slow, which brings down his value immensely.

– Between Cyclops and Golem, it comes down to personal preference. Both are great at handling crowds, and while Cyclops can hit multiple foes for more damage, getting rid of them quickly, Golem offers a bit of mobility (albeit slow mobility) with his roll and applies knockback to enemies.

C Tier

Zombie & Vampire


C Tier picks are generally the weakest of the bunch, but even these Styles can still get the job done if you don’t have any other options. You can add additional passives and attacks from Davy’s upgrade equipment, which comes in handy for giving these weaker Combat Styles a boost.

ZOMBIE

C-Tier
Zombie icon
Davy's default form – Basic Style.

Evaluation

– Close-range melee combat with punches and kicks. Can struggle against flying enemies, as he has to rely on jumping first and hitting flying foes with his regular melee attacks.

– Okay ground movement speed, so can be used for traversing dungeons over the likes of slower forms, but should rarely be used in combat unless there is no other form available.

VAMPIRE

C-Tier
Vampire icon
A Style that lets you control a swarm of bats.

Evaluation

– The weakest of all Combat Styles is a close-to-mid ranged fighter that still bests Davy's default zombie form in most situations but is simply outplayed by other options in almost every aspect.

– Can still set up nice bat and claw strike combinations that can chew through crowds with more damage than Zombie's melee combos, but falls short in value in every other way. Additional moves acquired through modification gear for Davy can offer some more options for Vampire Style, so I'd consider this if you're gearing up for a big run. Otherwise, it can feel quite weak if you get stuck with it as your only option in the end floors of a run.

– Big slow Styles such as Cyclops and Golem smash through crowds the Vampire takes longer to break through. It can't hold up to the movement and damage potential and utility of of Merfolk, Demon, Lich, and Will-o-Wisp. Even the much more common Werewofl and Harpie offer powerful burst-damage combos and flight/vertical mobility respectably.

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